Course  ·  Part 4  ·  Assignment 26


Reflection on Part 4

 Time limit: 30 minutes

Remember to use your visual timer! We recommend the inventor’s iOS and Android apps — just search for “Time Timer” in the app store.



Evidence suggests* that reflecting on things we’ve just learned can help us to hold on to new knowledge, deepen our understanding, and increase our self-awareness.

* Reflection is a part of David Kolb’s influential model of the experiential learning cycle (1984, 2nd edition 2015). Jennifer Moon argues for reflective learning in professional development courses — see “Using reflective learning to improve the impact of short courses and workshops” (2004). A study by Robin Stark and Ulrike-Marie Krause suggests that reflection on learning positively impacts learning outcomes — see “Effects of reflection prompts on learning outcomes and learning behaviour in statistics education” (2009).


Complete a short reflection

Using paper and pen, a text document on your computer, or a voice note, put together a short reflection on the readings and exercises you completed in Part 1. There are some tips and prompts just below!


If you get stuck, or can’t think where to start, have a look back through the work you completed in Part 2, or briefly review the assignments.

Still feeling stuck? Here are some prompts:

  • What did you learn about typography, colour, and layout?
  • Did you find any topics particularly interesting or exciting?
  • What questions do you have?
  • Is there anything you feel like going back and checking?
  • Were there any areas you found challenging or difficult to understand?
  • Do you have any ideas for how you’d like to apply your new knowledge about graphic design?

You can also try things like making a list of all the things you learned, writing down any questions you have, or reflecting on topics you’re feeling unclear about.

Assignment version 1.0
Last updated 7 June 2021

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